Role in a loadout
- Class
- Heavy Western blade
- Style coverage
- Ten / Chi / Jin
- Role
- High-commitment bruiser for players who read telegraphs well.
- Strengths
- Enormous punish potential after a successful Counterspark.
- Weaknesses
- Whiffs are long; light enemies can circle you.

How to play Greatsword
Greatsword is for players who already win by reading, not by mashing. Its best fights begin with a parry or a firearm stun, then convert into a Martial Skill that deletes a huge chunk of maximum Ki. Without that setup, the recovery frames invite disaster.
Mumyo Kaishin-ryu and related advanced styles expand what the greatsword can do across weapon families. If a bond or master offers those lessons, schedule them deliberately—they are multi-weapon investments, not flavor text.
In co-op, greatsword players should call targets. A coordinated heavy hit on a Ki-broken boss is one of the cleanest ways to shorten a fight without everyone spamming the same light string.
Greatsword clears are co-op friendly because long windups benefit from an ally holding aggro. Solo players should lean harder on firearm stuns before committing the big Martial Skill.