Weapon dossier

Rise of the Ronin Greatsword

Heavy Western blade with brutal Martial Skills and slow but decisive openings.

Greatsword

Role in a loadout

Class
Heavy Western blade
Style coverage
Ten / Chi / Jin
Role
High-commitment bruiser for players who read telegraphs well.
Strengths
Enormous punish potential after a successful Counterspark.
Weaknesses
Whiffs are long; light enemies can circle you.
Greatsword

How to play Greatsword

Greatsword is for players who already win by reading, not by mashing. Its best fights begin with a parry or a firearm stun, then convert into a Martial Skill that deletes a huge chunk of maximum Ki. Without that setup, the recovery frames invite disaster.

Mumyo Kaishin-ryu and related advanced styles expand what the greatsword can do across weapon families. If a bond or master offers those lessons, schedule them deliberately—they are multi-weapon investments, not flavor text.

In co-op, greatsword players should call targets. A coordinated heavy hit on a Ki-broken boss is one of the cleanest ways to shorten a fight without everyone spamming the same light string.

Greatsword clears are co-op friendly because long windups benefit from an ally holding aggro. Solo players should lean harder on firearm stuns before committing the big Martial Skill.

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