Role in a loadout
- Class
- Hybrid gun-blade
- Style coverage
- Ten / Chi / Jin
- Role
- Flexible hybrid for mixed Japanese-Western encounters.
- Strengths
- Can open fights from mid-range and still contest melee.
- Weaknesses
- Mastering both halves takes more practice than a pure blade.

How to play Bayonet
Bayonet is the hybrid weapon that best sells Bakumatsu chaos. You can soft-open with a shot, close the gap, and still have a melee kit that obeys combat-style advantage. That dual identity makes it powerful and easy to play poorly if you never practice the melee half.
Bayonet styles often appear on Western or military-aligned bond paths. If your story choices lean pro-shogunate or foreign advisor routes, keep an eye on those bond missions before you assume the weapon is locked behind late-game shops.
Bayonet players should drill the melee half as hard as the gun half. A hybrid that only shoots becomes a worse firearm than a dedicated gun and a worse blade than a dedicated sword.